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How to Support Assistive Technologies (The Java™ Tutorials >
Creating a GUI with JFC/Swing > Using Other Swing Features)
How to Support Assistive Technologies
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Creating a GUI with JFC/Swing
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Using Other Swing Features
How to Support Assistive Technologies
You might be wondering what exactly assistive technologies are,
and why you should care.
Primarily, assistive technologies exist
to enable people with permanent or temporary disabilities
to use the computer.
For example, if you get carpal tunnel syndrome,
you can use assistive technologies to accomplish your work
without using your hands.
Assistive technologies — voice interfaces,
screen readers, alternate input devices, and so on — are
useful not only for people with disabilities,
but also for people using computers in non-office environments.
For example, if you're stuck in a traffic jam,
you might use assistive technologies to check your email,
using only voice input and output.
The information that enables assistive technologies
can be used for other tools, as well,
such as automated GUI testers
and input devices such as touchscreens.
Assistive technologies get information from components
using the Accessibility API,
which is defined in the
javax.accessibility package.
Because support for the Accessibility API
is built into the Swing components,
your Swing program will probably work just fine
with assistive technologies, even if you do nothing special.
For example, assistive technologies can automatically
get the text information that is set by the following lines of code:
JButton button = new JButton("I'm a Swing button!");
label = new JLabel(labelPrefix + "0 ");
label.setText(labelPrefix + numClicks);
JFrame frame = new JFrame("SwingApplication");
Assistive technologies can also grab
the tool-tip text (if any)
associated with a component
and use it to describe the component to the user.
Making your program function smoothly with assistive
technologies is easy to do and, in the United
States, may be required by federal law.
For more information see
Global Legal Resources for IT Related Accessibility Issues.
The rest of this section covers these topics:
Rules for Supporting Accessibility
Here are a few things you can do to make your program
work as well as possible with assistive technologies:
- If a component doesn't display a short string
(which serves as its default name),
specify a name with the
setAccessibleName method.
You might want to do this for image-only buttons,
panels that provide logical groupings, text areas, and so on.
- Set
tool tip text for components
whenever it makes sense to do so.
For example:
aJComponent.setToolTipText(
"Clicking this component causes XYZ to happen.");
- If you don't want to provide a tool tip for a component,
use the
setAccessibleDescription method
to provide a description that assistive technologies can give the user.
For example:
aJComponent.getAccessibleContext().
setAccessibleDescription(
"Clicking this component causes XYZ to happen.");
- Specify keyboard alternatives wherever possible.
Make sure you can use your program
with only the keyboard.
Try hiding your mouse!
Note that if the focus is in an editable text component,
you can use Shift-Tab to move focus to the next component.
Support for keyboard alternatives varies by component.
Buttons support keyboard alternatives with the setMnemonic
method.
Menus inherit the button mnemonic support
and also support accelerators,
as described in
Enabling Keyboard Operation. Other components can use
key bindings to associate user typing with program actions.
- Assign a textual description to all
ImageIcon
objects in your program. You can set this property
by using either the setDescription
method or one of the String
forms of the ImageIcon constructors.
- If a bunch of components form a logical group,
try to put them into one container.
For example, use a
JPanel to contain
all the radio buttons in a radio button group.
- Whenever you have a
label that describes another component,
use the
setLabelFor method
so that assistive technologies can find the component
that the label is associated with.
This is especially important when the label
displays a mnemonic
for another component (such as a text field).
- If you create a custom component,
make sure it supports accessibility.
In particular, be aware that
subclasses of
JComponent
are not automatically accessible.
Custom components that are
descendants of other Swing components should override
inherited accessibility information as necessary.
For more information, see
Concepts: How Accessibility Works
and
Making Custom Components Accessible.
- Use the examples provided with the accessibility utilities
to test your program.
Although the primary purpose of these examples is to show programmers
how to use the Accessibility API when implementing assistive technologies,
these examples are also quite useful
for testing application programs for accessibility.
Testing for Accessibility
shows
ScrollDemo running with Monkeyone
of the accessibility utilities examples.
Monkey shows the tree of accessible components in a program and
lets you interact with those components.
- Finally, don't break what you get for free!
If your GUI has an inaccessible containerfor
example, your own subclass of
Container
or JComponent
or any other container that doesn't implement
the Accessible interfaceany
components inside that container become
inaccessible.
Testing for Accessibility
The examples that come with the accessibility utilities
can give you an idea of how accessible your program is.
For instructions on getting these utilities, see the
Accessibility home page.
Follow the instructions in the accessibility utilities documentation
for setting up the Java Virtual Machine (VM)
to run one or more of the utilities automatically.
Let's use an accessibility utility to compare the original version of
one of our demos to a version in which the rules
for supporting accessibility have been applied.
Here's a picture of a program called ScrollDemo.
Try this:
Click the Launch button to run ScrollDemo using
Java™ Web Start
(download
JDK 6). Or, to compile and run the example yourself, consult
the example
index.
- Next, click the Launch button to run
AccessibleScrollDemo using
Java™ Web Start
(download
JDK 6). Or, to compile and run the example yourself, consult
the example
index.
Compare the two versions side by side. The only noticeable
difference is that the cm toggle button and the
photograph have tool tips in the accessible version.
Now run the two versions under the accessibility utility
called Monkey. Note that when the accessibility tools have been
downloaded and configured in the accessibility.properties
file, the Monkey window automatically comes up when you click on the
Run ScrollDemo and AccessibleScrollDemo links (in steps 1 and 2).
If the Monkey window does not appear on startup, the problem may
be that the accessibility.properties file is not
present in the version of the VM being used by Java Web Start. You
can change the VM you use by running the Java Web Start
Application Manager and
selecting File > Preferences > Java.
Note that when the Monkey window comes up you need to select
File > Refresh Trees to see information appear under
Accessible Tree. You can then expand the tree by
successively clicking on the horizontal icons displayed by each folder
icon. When the tree has been expanded, you can see detailed
information for the various components. The custom components (rules
and corners) that weren't accessible in the original version are
accessible in the modified version. This can make quite a difference
to assistive technologies.
Here's a snapshot of Monkey running on ScrollDemo:
The left side of the split pane shows
the actual component hierarchy for the program.
The right side shows the accessible components in the hierarchy,
which is what interests us.
The first thing to notice is that,
even with no explicit support in ScrollDemo,
Monkey is able to discover a lot of information about
the various components in the program.
Most of the components and their children appear in the tree.
However, the names for most of the
components are empty (null), which is rather unhelpful.
The descriptions are also empty.
Further trouble comes with
the program's custom components.
The two rulers are inaccessible,
so they are not included in the accessible tree.
The viewports that contain the rulers are displayed as leaf nodes
because they have no accessible children.
The custom corners are also missing from the accessible tree.
Now here's a picture of the Monkey window for
AccessibleScrollDemo:
The rules are now listed as children of the viewports,
and the corners are listed as children of the scroll pane.
Furthermore, many of the components now have non-null names.
In the previous snapshot of Monkey,
the Column Header item is selected.
Monkey highlights the corresponding component
in ScrollDemo program.
When an item is selected,
you can use Monkey's Panels menu
to bring up one of four different panels
that let you interact with the selected component.
Choosing
Panels > Accessibility API panel
brings up a panel like the one
shown in the following figure.
This panel displays information
available through methods defined
in the AccessibleContext base class
and the AccessibleComponent interface.
Monkey has three other panels:
- AccessibleAction
Shows the actions supported by an accessible component
and lets you invoke the action.
Works only with an accessible component whose context implements
the
AccessibleAction interface.
- AccessibleSelection
Shows the current selection of an accessible component
and lets you manipulate the selection.
Works only with accessible component whose context implements
the
AccessibleSelection interface.
- AccessibleHypertext
Shows any hyperlinks contained within an accessible component
and lets you traverse them.
Works only with accessible component whose context implements
the
AccessibleHypertext interface.
The accessibility utilities examples
are handy as testing tools
and can give you an idea of how accessible
the components in your program are.
However, even if your components behave well
in Monkey or the other examples,
they still might not be completely accessible because
Monkey and the other examples exercise only certain
portions of the Accessibility API.
The only true test of accessibility is to run your programs
with real-world assistive technologies.
Setting Accessible Names and Descriptions on Components
Giving your program's components accessible names and descriptions
is one of the easiest and most important steps
in making your program accessible.
Following is a complete listing
of the AccessibleScrollDemo constructor that
creates the scroll pane and the custom components it uses.
The boldface statements give components names and descriptions
that assistive technologies can use.
public AccessibleScrollDemo() {
// Get the image to use.
ImageIcon david = createImageIcon("images/youngdad.jpeg",
"Photograph of David McNabb in his youth.");
// Create the row and column headers.
columnView = new Rule(Rule.HORIZONTAL, true);
if (david != null) {
columnView.setPreferredWidth(david.getIconWidth());
} else {
columnView.setPreferredWidth(320);
}
columnView.getAccessibleContext().setAccessibleName("Column Header");
columnView.getAccessibleContext().
setAccessibleDescription("Displays horizontal ruler for " +
"measuring scroll pane client.");
rowView = new Rule(Rule.VERTICAL, true);
if (david != null) {
rowView.setPreferredHeight(david.getIconHeight());
} else {
rowView.setPreferredHeight(480);
}
rowView.getAccessibleContext().setAccessibleName("Row Header");
rowView.getAccessibleContext().
setAccessibleDescription("Displays vertical ruler for " +
"measuring scroll pane client.");
// Create the corners.
JPanel buttonCorner = new JPanel();
isMetric = new JToggleButton("cm", true);
isMetric.setFont(new Font("SansSerif", Font.PLAIN, 11));
isMetric.setMargin(new Insets(2,2,2,2));
isMetric.addItemListener(this);
isMetric.setToolTipText("Toggles rulers' unit of measure " +
"between inches and centimeters.");
buttonCorner.add(isMetric); //Use the default FlowLayout
buttonCorner.getAccessibleContext().
setAccessibleName("Upper Left Corner");
String desc = "Fills the corner of a scroll pane " +
"with color for aesthetic reasons.";
Corner lowerLeft = new Corner();
lowerLeft.getAccessibleContext().
setAccessibleName("Lower Left Corner");
lowerLeft.getAccessibleContext().setAccessibleDescription(desc);
Corner upperRight = new Corner();
upperRight.getAccessibleContext().
setAccessibleName("Upper Right Corner");
upperRight.getAccessibleContext().setAccessibleDescription(desc);
// Set up the scroll pane.
picture = new ScrollablePicture(david,
columnView.getIncrement());
picture.setToolTipText(david.getDescription());
picture.getAccessibleContext().setAccessibleName(
"Scroll pane client");
JScrollPane pictureScrollPane = new JScrollPane(picture);
pictureScrollPane.setPreferredSize(new Dimension(300, 250));
pictureScrollPane.setViewportBorder(
BorderFactory.createLineBorder(Color.black));
pictureScrollPane.setColumnHeaderView(columnView);
pictureScrollPane.setRowHeaderView(rowView);
// In theory, to support internationalization you would change
// UPPER_LEFT_CORNER to UPPER_LEADING_CORNER,
// LOWER_LEFT_CORNER to LOWER_LEADING_CORNER, and
// UPPER_RIGHT_CORNER to UPPER_TRAILING_CORNER. In practice,
// bug #4467063 makes that impossible (at least in 1.4.0).
pictureScrollPane.setCorner(JScrollPane.UPPER_LEFT_CORNER,
buttonCorner);
pictureScrollPane.setCorner(JScrollPane.LOWER_LEFT_CORNER,
lowerLeft);
pictureScrollPane.setCorner(JScrollPane.UPPER_RIGHT_CORNER,
upperRight);
// Put it in this panel.
setLayout(new BoxLayout(this, BoxLayout.X_AXIS));
add(pictureScrollPane);
setBorder(BorderFactory.createEmptyBorder(20,20,20,20));
}
Often, the program sets a component's name and description directly
through the component's accessible context.
Other times,
the program sets an accessible description indirectly with tool tips.
In the case of the cm toggle button,
the description is set automatically to
the text on the button.
Concepts: How Accessibility Works
An object is accessible if it implements the
Accessible interface.
The Accessible interface defines just one method,
getAccessibleContext,
which returns
an
AccessibleContext object.
The AccessibleContext object is an intermediary
that contains the accessible information for an accessible object.
The following figure shows how
assistive technologies get the accessible context
from an accessible object and query it for information:
AccessibleContext is an abstract class
that defines the minimum set of information
an accessible object must provide about itself.
The minimum set includes name, description, role,
state set, and so on.
To identify its accessible object as having particular capabilities,
an accessible context can implement one or more of the
interfaces as shown in the Accessible
Interfaces table. For example, JButton implements
AccessibleAction, AccessibleValue,
AccessibleText, and AccessibleExtendedComponent.
It is not necessary for JButton to implement
AccessibleIcon because that is implemented by
the ImageIcon attached to the button.
Because the JComponent class itself
does not implement the Accessible interface,
instances of its direct subclasses are not accessible.
If you write a custom component that inherits directly
from JComponent,
you need to explicitly make it
implement the Accessible interface.
JComponent does have an accessible context,
called AccessibleJComponent,
that implements the AccessibleComponent
interface and provides a minimal amount of accessible information.
You can provide an accessible context for your custom
components by creating a subclass of AccessibleJComponent
and overriding important methods.
Making Custom Components Accessible
shows two examples of doing this.
All the other standard Swing components
implement the Accessible interface and
have an accessible context that implements
one or more of the preceding interfaces as appropriate.
The accessible contexts for Swing components
are implemented as inner classes
and have names of this style:
Component.AccessibleComponent
If you create a subclass of a standard Swing component
and your subclass is substantially different from its superclass,
then you should provide a custom accessible context for it.
The easiest way is to create a subclass
of the superclass's accessible context class
and override methods as necessary.
For example, if you create a JLabel subclass
substantially different from JLabel,
then your JLabel subclass
should contain an inner class
that extends AccessibleJLabel.
The next section shows how to do so,
using examples in which JComponent subclasses
extend AccessibleJComponent.
Making Custom Components Accessible
The scroll demo program uses three custom component classes.
ScrollablePicture is a subclass of JLabel,
and Corner and Rule
are both subclasses of JComponent.
The ScrollablePicture class
relies completely on accessibility
inherited from JLabel through
JLabel.AccessibleJLabel.
The code that creates an instance of ScrollablePicture
sets the tool-tip text for the scrollable picture.
The tool-tip text is used by the context as the component's
accessible description.
This behavior is provided by AccessibleJLabel.
The accessible version of the
Corner class contains just enough code
to make its instances accessible.
We implemented accessibility support
by adding the code shown in bold
to the original version of Corner.
public class Corner extends JComponent implements Accessible {
protected void paintComponent(Graphics g) {
//Fill me with dirty brown/orange.
g.setColor(new Color(230, 163, 4));
g.fillRect(0, 0, getWidth(), getHeight());
}
public AccessibleContext getAccessibleContext() {
if (accessibleContext == null) {
accessibleContext = new AccessibleCorner();
}
return accessibleContext;
}
protected class AccessibleCorner extends AccessibleJComponent {
//Inherit everything, override nothing.
}
}
All of the accessibility provided by this class
is inherited from
AccessibleJComponent.
This approach is fine for Corner
because AccessibleJComponent provides
a reasonable amount of default accessibility information
and because corners are uninteresting
they exist only to take up a little bit of space onscreen.
Other classes, such as Rule,
need to provide customized information.
Rule provides an accessible context for
itself in the same manner as Corner,
but the context overrides two methods to provide details
about the component's role and state:
protected class AccessibleRuler extends AccessibleJComponent {
public AccessibleRole getAccessibleRole() {
return AccessibleRuleRole.RULER;
}
public AccessibleStateSet getAccessibleStateSet() {
AccessibleStateSet states =
super.getAccessibleStateSet();
if (orientation == VERTICAL) {
states.add(AccessibleState.VERTICAL);
} else {
states.add(AccessibleState.HORIZONTAL);
}
if (isMetric) {
states.add(AccessibleRulerState.CENTIMETERS);
} else {
states.add(AccessibleRulerState.INCHES);
}
return states;
}
}
AccessibleRole is an enumeration of objects that identify roles that
Swing components can play.
It contains predefined roles such as label, button, and so on.
The rulers in our example don't fit well
into any of the predefined roles,
so the program invents a new one in a subclass
of AccessibleRole:
class AccessibleRuleRole extends AccessibleRole {
public static final AccessibleRuleRole RULER
= new AccessibleRuleRole("ruler");
protected AccessibleRuleRole(String key) {
super(key);
}
//Should really provide localizable versions of these names.
public String toDisplayString(String resourceBundleName,
Locale locale) {
return key;
}
}
Any component that has state can provide state information
to assistive technologies
by overriding the getAccessibleStateSet
method.
A rule has two sets of states:
its orientation can be either vertical or horizontal, and
its units of measure can be either centimeters or inches.
AccessibleState is an enumeration of predefined states.
This program uses its predefined states
for vertical and horizontal orientation.
Because AccessibleState contains nothing
for centimeters and inches,
the program makes a subclass to provide appropriate states:
class AccessibleRulerState extends AccessibleState {
public static final AccessibleRulerState INCHES
= new AccessibleRulerState("inches");
public static final AccessibleRulerState CENTIMETERS
= new AccessibleRulerState("centimeters");
protected AccessibleRulerState(String key) {
super(key);
}
//Should really provide localizable versions of these names.
public String toDisplayString(String resourceBundleName,
Locale locale) {
return key;
}
}
You've seen how to implement accessibility
for two simple components,
that exist only to paint themselves onscreen.
Components that do more,
such as responding to mouse or keyboard events,
need to provide more elaborate accessible contexts.
You can find examples of implementing accessible contexts
by delving in the source code for the Swing components.
The tables in this section
cover just part of the accessibility API.
For more information about the accessibility API,
see the API documentation for the classes and packages in the
accessibility package.
Also, refer to the API documentation for
the accessible contexts for individual Swing components.
The API for supporting accessibility falls into the following categories:
Making a Custom Component Accessible
| Interface or Class |
Purpose |
Accessible (an interface) |
Components that implement this interface are accessible.
Subclasses of JComponent
must implement this explicitly. |
AccessibleContext
JComponent.AccessibleJComponent
(an abstract class and its subclasses) |
AccessibleContext defines the minimal
set of information required of accessible objects.
The accessible context for each Swing component is
a subclass of this and named as shown. For example,
the accessible context for JTree is
JTree.AccessibleJTree.
To provide custom accessible contexts,
custom components should contain an inner class
that is a subclass of AccessibleContext.
For more information, see
Making Custom
Components Accessible.
|
AccessibleRole
AccessibleStateSet (classes) |
Define the objects
returned by an AccessibleContext object's
getAccessibleRole and
getAccessibleStateSet methods,
respectively. |
AccessibleRelation
AccessibleRelationSet (classes introduced in 1.3) |
Define the relations between components that
implement this interface and one or more other
objects.
|
Accessible Interfaces
| Interface |
Purpose |
|
AccessibleAction |
Indicates that the object can perform actions.
By implementing this interface,
the accessible context can give information about
what actions the accessible object can perform
and can tell the accessible object to perform them.
|
|
AccessibleComponent |
Indicates that the accessible object has an onscreen presence.
Through this interface, an accessible object
can provide information about its size, position, visibility and so on.
The accessible contexts for all standard Swing components
implement this interface, directly or indirectly.
The accessible contexts for your custom components
should do the same.
As of 1.4, AccessibleExtendedComponent is preferred.
|
AccessibleEditableText (Introduced in 1.4)
|
Indicates that the accessible object displays editable text.
In addition to the information available from its superinterface,
AccessibleText, methods are provided for cutting, pasting,
deleting, selecting, and inserting text.
|
AccessibleExtendedComponent (Introduced in 1.4)
|
In addition to the information available from its superinterface,
AccessibleComponent, methods are provided for obtaining
key bindings, border text, and tool-tip text.
|
AccessibleExtendedTable (Introduced in 1.4)
|
In addition to the information available from its superinterface,
AccessibleTable, methods are provided to convert between an index
and its row or column.
|
|
AccessibleHypertext |
Indicates that the accessible object contains hyperlinks.
Through this interface, an accessible object can provide
information about its links and allow them to be traversed.
|
AccessibleIcon (Introduced in 1.3)
|
Indicates that the accessible object has an associated icon.
Methods are provided that return information about the
icon, such as size and description.
|
AccessibleKeyBinding (Introduced in 1.4)
|
Indicates that the accessible object supports one or more
keyboard shortcuts that can be used to select the object.
Methods are provided that return the key bindings for a given object.
|
|
AccessibleSelection |
Indicates that the accessible object can contain a selection.
Accessible contexts that implement this interface can
report information about the current selection
and can modify the selection.
|
AccessibleTable (Introduced in 1.3)
|
Indicates that the accessible object presents data in a two-dimensional
data object. Through this interface information about the table such as
table caption, row and column size, description, and name are provided.
As of 1.4, AccessibleExtendedTable is preferred.
|
|
AccessibleText |
Indicates that the accessible object displays text.
This interface provides methods for returning all or part
of the text, attributes applied to it, and other information
about the text such as its length.
|
|
AccessibleValue |
Indicates that the object has a numeric value.
Through this interface an accessible object
provides information about its current value
and its minimum and maximum values.
|
The following table lists some
of our examples that have good support for assistive technologies.
|